![]() In the main settings, check the checkboxes: "Use Desktop Resolution" and "No Video Mode Restrictions".Ħ. Connect the Monitor_fix_SF_16_9_v1.1_Original Eng patch then you can connect the Compass_mod.v02 mod.ĥ. ![]() Disable the Unofficial_patch_SF_v0.1_eng patch and the Compass_mod.v02 mod. Unpack the archive and place the Monitor_fix_SF_16_9_v1.1_Original Eng folder in the MODS folder in the root directory of the game (steamapps \ common \ Steel Fury Kharkov 1942)ģ. Download patch Monitor_fix_SF_16_9_v1.1_Original EngĢ. Those 3 contours are grouped into a position, simply called 'hill', in the mission editor.1. If your tanks aren't dug-in, and they're on the move, you'll want to prepare some 'defensive contours' for them, single-point ones, at their destination: I'll reproduce some of my earlier instructions here: ![]() May I have a look at the script for the unit? It's in the _scripts.engscr file. Does that call for a second outline on top of the first? Do I need to set the operation to "movement" first to get them to the site? If so how do I have them take the defensive posture on site in the trees. I've got the outlines set and I set the operations to "defense" but upon running the mission in the ME, my tanks go everywhere but the desired location. Up a defense position in trees 3 tanks abreast. I'm trying to get my 3 tank unit to follow along a road (in line formation)to a given area and set (Flag placement contours should point due north).ġ1. Flag symbols should always be upright, hence, 'false'. Anyway, try to use one-point contours for placement of symbols.ġ0. Map contour for the placement of the symbol.ĩ. '0' = symbol follows the map contour heading.Ĩ. Skew / tilt angle of the symbol in degrees. At any one size, some symbols are already larger than others, so play around to see what's suitable.ħ. Text colour (0x, alpha, red, green, blue), if any.ĥ. Symbol colour (0x, alpha, red, green, blue)Ĥ. Useful for changing colours, or removing later on.Ģ. In adding any map object, (the ext, add_mo command) the following describes the relevant settings in each line:Įxt, add_mo, map0, attack_rub, 0xc0000080, 0x80202020, 4.0, txt_md_ger_startzone1, 0, startzone1, -1, true, 0 ġ. More precisely the vegetation is established in the editor of polygons. In a texture flo.tga the vegetation is set in a rough kind. ![]() If in options to specify quantity of trees and probability of their appearance distinct from zero and to leave a vegetation map completely black trees after generation in regular intervals will appear on all polygon. Quantity of trees "flora_quant" (no more than 15000) Probability of appearance of a tree "flora_p" (from 0,01 to 0,95. In a file of characteristics of polygon "name_level.poly" key parametres of a map of vegetation are exposed: The height of trees, probability of their appearance and their kinds depend on a relief and features of locality.įor example near water the water vegetation (pussy-willows, bushes) in independence of colour will be formed. On completely black areas vegetation are not formed. The is more light, the it is more probability of appearance of vegetation. The texture has the alpha channel in which by white colour it is drawn zones of vegetation allowed for generation on polygon. In channels (red, green, blue) zones of occurrence of vegetation are drawn. could you please give some details on what the flo.tga does? "C:\Program Files\Lighthouse Interactive\Steel Fury - Kharkov 1942\bin\rel\shell.exe" root\programs\misedit.programĢ. Launch the Mission Editor from Start Menu "Steel Fury - Kharkov 1942\Editors and Utilities" folder, or create a shortcut to shell.exe and pass a special parameter, for example: How to start "Mission Editor"/"Object Editor"?ġ. CTD could happen with anybody, but not with me!Īfter that phrase, you may continue on with adjusting/changing/fixing without backup. If you don't want for some reasons to make a BACKUP of the file, then you have to tell to yourself: Before you will make any missions or apply any changes - YOU MUST MAKE THE BACKUP!
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